In many organisations, creativity is expected but rarely supported by the right structures. Teams are asked to deliver innovative solutions, yet the environments in which ideas are developed are often unclear, unstructured, or shaped by dynamics that limit participation.
My work began with exploring how better environments for creative thinking could be designed. Drawing on design thinking, innovation management, and cognitive framing, the focus was on helping people break out of fixed patterns and approach challenges from new perspectives.
This exploration led me to design aMuse – a physical ideation game created to help people think more freely, reframe challenges, and unlock new ways of approaching problems.
The concept was tested with teams at AMV BBDO in London. Participants quickly engaged with the format, contributing ideas more openly and building on each other’s thinking. The playful structure created a space where people across roles felt comfortable experimenting and collaborating.
These early experiments became the foundation for further development. What began as a research-driven idea evolved into a refined game concept: designed to facilitate collaborative ideation and help teams unlock their creative potential.